How to use it
No control instructions were included in the original page. Click or tap inside the game and follow its on-screen prompts.

A quiz-show-inspired Clickteam Fusion game preserved as a native HTML5 export.
Game launcher
Standalone HTML5 build
This Clickteam game runs outside the project page on every device. Open the launcher first, then enter the standalone game view.
Use the on-screen prompts once the standalone game opens.
No control instructions were included in the original page. Click or tap inside the game and follow its on-screen prompts.
This game is no longer embedded inside the Monstersstuck project page. Use the launcher to open the original HTML5 build in its own browser view, where the fixed 640 × 480 game can use the available screen more cleanly.
This project is preserved as a self-contained Clickteam Fusion HTML5 export. Its runtime, images, audio, and data files stay together inside one game folder.
Keep exploring
Chris and I made this game while hanging out. There are four levels: collect eight coins in each level, then press P to blow away your enemies. Power-ups help, but the time limit keeps things moving.
Follow CaveChild as innocent fun with a friend develops into something more sinister, forcing him to confront an eerie mystery in the woods.
2007
This chaotic little project was made when I was a kid, just messing around in Flash, having fun, and being loud. It is silly, nostalgic, and totally 2007. Enjoy the madness!